
Let’s Talk about Design Systems and Designing for Them
In this presentation, learn the difference between design systems, style guides, and pattern libraries and how to build more than just components in your design system.
22 Results
In this presentation, learn the difference between design systems, style guides, and pattern libraries and how to build more than just components in your design system.
When you write code, you act on a loop. Being aware of this loop can help you be a more effective programmer.
OKC Thunder charged us with building a retro-style game to hype their players and draw thunderous responses from fans. Jump into our case study and learn how we built Thunder Run as a shareable, web-based game.
Designing for design systems requires tight collaboration between designers and developers. Ethan shares three tips to help get everybody on the same page.
Browser dev tools can be overwhelming. Need some help figuring them out? Follow along with Ethan as he shows you the ropes.
Thinking about taking on a just-for-fun side project? You should. Ethan tells you how building High Fives, his latest hack project, helped him get out of his comfort zone and take some design and development risks.
Building accessible websites can be super daunting. Ethan walks you through the WCAG standard and how to use it to put people first.
Ethan talks about the benefits of using screencasts to communicate with your teammates.
Ethan walks you through HSL color notation, then gets funky with color functions.
How making video games made Ethan a better developer.